I was experimenting with FXpansion’s Geist 2 the other day, and was trying to find a way to get the triggers to sound a little more human. One thing about programming beats in a grid is that they tend to sound robotic. A human will not always (actually rarely) play exactly on the beat. A drummer puts his soul into a beat by playing a little ahead or a little behind the beat. How can we do this when making electronic music? One obvious way is to draw beats onto a piano roll, making sure the “snap to grid” feature is turned off, and pull or push the hits a little ahead or behind. But what if we wanted to get that same effect intrinsically within Geist? Check out the video above to find out how.
By JWMusic Production Quick TipsLeave a Comment on Music Production Quick Tips: Humanizing beats made in FXpansion’s Geist with Shift Graphs